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Platforms
Windows, Mac, Linux
Developer
ioquake
Official Page
Ioquake3.org
Contact
Send Message
Licence
GPL
Release Date
Released Aug 25, 2005

Average Rating

9.3

Ratings closed

-

ioquake3.org is the de-facto standard in Quake 3 technology post-opensource release. Others base themselves on the hard work of the hundreds who have contributed to ioquake3. Tremulous, World of Padman, Urban Terror. All use ioquake3.org for many reasons.

  • High-res Q3 textures
  • Q3 Images
  • Q3 Images
  • Q3 Images
Freedom Friday - Oct 24

0

Game

Freedom Friday - Oct 24

Music of the Spheres, Holyspirit, Urban Terror and Spooky's House of Jump Scares congeal into a find freedom paste!

Oct 24, 2014 News
Meet us at GamesCom 2012

6

World of Padman

Meet us at GamesCom 2012

Meet doomdragon, ENTE and Kai at GamesCom in Cologne on Thursday, August 16th. It's the biggest international gaming expo of Europe. See you there!

Aug 15, 2012 World of Padman
Community Mapping Contest 2012 extended

1

World of Padman

Community Mapping Contest 2012 extended

We decided to rearrange the schedule for the WoP Community Mapping Contest 2012. Stay tuned, and sorry for the delay.

Aug 3, 2012 World of Padman
Smokin' Guns 1.1

3

Smokin' Guns

Smokin' Guns 1.1

No this is not an allucination, Smokin'Guns 1.1 is officially released !!

Jun 10, 2012 Smokin' Guns
WoP Community Mapping Contest 2012

0

World of Padman

WoP Community Mapping Contest 2012

We would like to create a single official community map pack, including all the high quality maps created by community mappers. Therefore we start our first World of Padman community mapping contest...

Apr 22, 2012 World of Padman
Comments
Indloon
Indloon Jul 24 2012, 10:37am said:

Great engine "fix"/tweak project.
However SDL makes it very difficult/nearly impossible to implement OpenGL 4.2 on ioquake3 rendering code.

+1 vote     reply to
Guest
Guest Jan 8 2013, 10:45pm replied:

This comment is currently awaiting admin approval, join now to view.

FiredFox3
FiredFox3 Feb 9 2012, 8:25am said:

Moddb.com

Как включить это?

+1 vote     reply to
FiredFox3
FiredFox3 Feb 9 2012, 5:02am said:

+ ioquake3 engine game - OpenArena )

+1 vote     reply to
mxtomek
mxtomek Dec 29 2010, 6:26am said:

And where is Urban Terror_

+2 votes     reply to
MCvirus
MCvirus Mar 13 2010, 12:40pm said:

but how to download there is no sign of download written

+2 votes     reply to
asvigny
asvigny Jul 28 2010, 3:21pm replied:

I think you have to own Quake 3.

0 votes     reply to
fier_
fier_ Nov 6 2010, 1:33pm replied:

The download for the engine is on the website. It is open source, so you do not need to own Quake III.

+1 vote     reply to
olvimasta
olvimasta Feb 2 2010, 7:40am said:

I presume this is a modded version of the quake3 engine?

+3 votes     reply to
InStars
InStars Mar 3 2010, 3:28pm replied:

Yes, it is :D

+3 votes     reply to
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Smokin' Guns
Smokin' Guns Indie Single & Multiplayer FPS
Tremulous
Tremulous Indie Multiplayer FPS
Urban Terror
Urban Terror Indie Multiplayer FPS
World of Padman
World of Padman Indie Multiplayer FPS
Twitter
Latest tweets from @ioquake3
T.co OpenGL2: Ensure tess VAO is bound before using it. Nov 21 2014, 7:13pm
T.co Fix stencil shadows not drawing if has 500 or more vertexes Stencil shadow is not drawn if a mesh, or multiple me... Nov 16 2014, 10:29pm
T.co Don't set fog image border color GL1's R_CreateImage sets GL texture to 0 before it ends, so border color is not ... Nov 16 2014, 4:34pm
T.co Remove unfinished OpenGL display list code It seems unlikely anyone is going to do anything with this aside from ... Nov 16 2014, 4:34pm
T.co Correct a few OpenGL variable types Affectly no change for desktop OpenGL. Use correct types for OpenGLES support. Nov 16 2014, 4:34pm
T.co OpenGL2: Bit more parallax optimization. Nov 14 2014, 4:13am
T.co OpenGL2: Add support for parallax occlusion mapping. Nov 11 2014, 1:12am
T.co OpenGL2: remove lightmap support from generic glsl shader. This path was barely used and doing this compiles fewe... Nov 11 2014, 12:59am
T.co Clear window buffer when it's created When starting the game in windowed mode, the window buffer used whatever wa... Nov 7 2014, 10:54pm
@ShawnElliott T.co Nov 6 2014, 5:31pm
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Last Update
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