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Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 was the engine used to create games such as Quake II Arena, Return to Castle Wolfenstein and Soldier of Fortune II: Double Helix. id Tech 3 introduced shaders, curved surfaces, 32-bit color, special effects, bleeding-edge networking and super-smooth speedy hardware rendering.

BSP-Level based game Engines
Filename
bsplevel_based_game_engines.zip
Type
Tutorials
Uploader
Chrissstrahl
Date
Jun 6th, 2009
Size
1.38mb (1,442,325 bytes)
Downloads
1,541 (1 today)
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Description

A level which will be compiled into a BSP is build with many different kinds of objects. With this tutorial the author intends to introduce these objects to the reader.


This is an advanced, detailed quality tutorial about the legendary id Tech 3 engine's renderer technique. Written for all interested casual readers, provided as de-tech-termed simplified English document.

BSP-Level based game Engines
Comments
Noremakk
Noremakk Jun 6 2009, 4:09pm said:

Finally, a mapping-for-dummies tutorial. Thanks to the author. :)

+4 votes     reply to
Chrissstrahl
Chrissstrahl Jun 8 2009, 5:48am replied:

It is not a mapping tutorial :P , it explains the technological architecture behind the mapping process.
There are hundred of mapping tutorials, and this document shall be considered as additional literature to any mapping tutorial telling you how to do nice mapping.

0 votes     reply to
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Platform
Windows
Developer
id Software
Official Page
Idsoftware.com
Contact
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Licence
GPL
Release Date
Released Dec 3, 1999
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MD5 Hash
946ebbc87c29371cff00633032e0987c
Related Engines
id Tech 3
id Tech 3 GPL Released Dec 3, 1999
Source
Source Commercial Released Oct 31, 2004
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