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G.E.C.K. (Mod SDK)
Filename
geck.zip
Type
Full Version
Uploader
stenchy
Date
Dec 12th, 2008
Size
8.25mb (8,652,902 bytes)
Downloads
11,432 (1 today)
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Description

The Garden of Eden Creation Kit (GECK) allows you to edit and create any data for use with Fallout 3. The GECK is used to create game content for Fallout 3. The data is stored in data files that are read by the game. The GECK allows you to create your own areas (towns, dungeons, etc.) and populate them with your own characters, creatures, items, and stories.


For more information on how to use the G.E.C.K. head to the G.E.C.K. wiki: Geck.bethsoft.com

Someone wrote:The Garden of Eden Creation Kitâ„¢ (GECK) wiki is a community-run site where you'll find everything you need to use the The Garden of Eden Creation Kit and make mods for Fallout 3. The GECK wiki is a living online help file for the Garden of Eden Creation Kit that can be edited by anyone.
G.E.C.K. (Mod SDK)
Comments  (0 - 50 of 55)
MastaGunZ
MastaGunZ Dec 12 2008, 8:36am said:

Let the mods begin!

+4 votes     reply to
Conchobhar
Conchobhar Dec 12 2008, 9:23am said:

YUMMY!

+1 vote     reply to
Chr1s_UK
Chr1s_UK Dec 12 2008, 10:09am said:

The level editor is rather fiddly for my tastes in regards to moving around in 3D space, the video tutorial guy doesn't seem to have any problems though so maybe just me.

Also now know why every underground section looks same, its all built using predefined sections plonked together for majority by looks of it.

+1 vote     reply to
f1shface
f1shface Dec 13 2008, 7:52am replied:

Things seem to move easier if you increase the sensitivity of your mouse.

+1 vote     reply to
CrowbarSka
CrowbarSka Dec 13 2008, 12:35pm replied:

You can also right-click on an empty space in the render window, go to Properties, then Movement and increase the movement speed.

+2 votes     reply to
Chr1s_UK
Chr1s_UK Dec 14 2008, 6:47am replied:

Yeah I tried all that but the view rotating was still horrible, was impossible for me to get some sort of side view to move things vertically, also the WASD movement just doesn't work either, I think I'll stick with mapping for others games.

+2 votes     reply to
CrowbarSka
CrowbarSka Dec 14 2008, 7:49am replied:

True pressing C when you have something selected, it cycles through various side/top/angle views. Quite useful. Also T goes straight to top view.

I agree though, it is somewhat awkward to move around in. I couldn't get WASD movement to work either.

+2 votes     reply to
JuggaloKlanK
JuggaloKlanK May 4 2009, 10:52pm replied:

The WASD keys arnt ment for movement is why they arnt working for you
for example the W key is for wired view or what ever thts called

+1 vote     reply to
lattimore17
lattimore17 Dec 12 2008, 10:42am said:

AT LAST!

+1 vote     reply to
CrymsonWildcat
CrymsonWildcat Dec 12 2008, 11:19am said:

Considering the XBox is Microsoft too do you think the items you make on the GECK will work on the XBox version of Fallout 3 too?

+1 vote     reply to
Zerghumper
Zerghumper Dec 12 2008, 11:55am replied:

No because just look at Oblivion, Microsoft has always been against modding (even though they're starting to shift with the success of Halo forge, and Little Big Planet) especially so on their consoles so I highly doubt that the GECK files would work...

+1 vote     reply to
Daystranger
Daystranger Dec 12 2008, 12:23pm replied:

Pfff, man...
Constructing level from boxes and barrels while using your gamepad is NOT MODDING.
SDK and editor with huge capabilities like this one - THIS is MODDING.

For example, dumbed down Far Cry 2 editor won't allow you to do anything but another copy of someone else's map just with building and ammo in different places.
In good editors like HAMMER you can make top-down Arcanoid w\o codding.
Feel the difference.

+5 votes     reply to
sbnewsom
sbnewsom Dec 13 2008, 2:38pm replied:

He's talking about mods being playable on the 360, not actual modding on the console. Now that would be great.

+2 votes     reply to
Dr.Sean
Dr.Sean Aug 22 2009, 12:16am replied:

Microsoft didn't make Little Big Planet, idiot, Media Molecule did.

+3 votes     reply to
Green-Pepper
Green-Pepper Jul 9 2010, 11:25am replied:

Little Big Planet is not for the xbox 360, it's for the PS3.

+1 vote     reply to
geokes
geokes Dec 12 2008, 1:15pm said:

Yay this is 2nd of my list of games to get. ( i'm getting a new computer and my old one hasn't been able to play games made in the last five years)

+2 votes     reply to
Sixers2329
Sixers2329 Dec 12 2008, 2:16pm said:

YEA!

+2 votes     reply to
Admiral-165
Admiral-165 Dec 12 2008, 3:35pm said:

lol i got this game like last week and already im in love with it! theres a rumor going around that u can't play this game without it crashing and for ahile i thought it was ture cuz mine crashed all the time. turns out that once my karma got too low (ok i enjoy killing people okay) the game crashed. weird eh? so now that i got it working im excited and i read on the vault at wikia that the G.E.C.K. was gonna come out sometime in december and now that its here i'm so excited! w00t!

+2 votes     reply to
Dremth
Dremth Dec 12 2008, 3:51pm replied:

yea... my game crashes on loading screens a lot

+2 votes     reply to
Eglaerinion
Eglaerinion Dec 13 2008, 10:20am replied:

There was a patch released for that bug a few days after the game came out.

+2 votes     reply to
Admiral-165
Admiral-165 Dec 13 2008, 6:35pm replied:

no i already figured out what caused it after i downloaded the patch, so the patch might have fixed other crashes but it was the low karma that was messing me up the most

+1 vote     reply to
CommunistFool_1032
CommunistFool_1032 Dec 12 2008, 4:02pm said:

HOLY **** THE G.E.C.K. THANK ******* GOD!!!!!!!! THAT YOU BETHESDA!!!!

-1 votes     reply to
LoopyDood
LoopyDood Dec 12 2008, 9:06pm said:

Thank God - I was starting to get a little worried. The lack of mods in Bioshock was a real let down and I was a bit reluctant to buy this game because it didn't quite support them yet. I'm definitely picking it up now!

+1 vote     reply to
sbnewsom
sbnewsom Dec 13 2008, 2:40pm replied:

With the mention that an editor won't be released with Bioshock, did you really expect mods for it?

I doubt you even bought the game for the mod capabilities.

+1 vote     reply to
LoopyDood
LoopyDood Dec 13 2008, 11:57pm replied:

I bought Bioshock because it was an excellent game, but I hadn't been following it's news so I didn't know modding wouldn't be possible. I'm just saying it would have been a lot better if people had a chance to make mods for it.

+2 votes     reply to
Nickelpat
Nickelpat Dec 12 2008, 9:37pm said:

Woot, let the awesome mods begin.. c'mon.. hurry up.. We can't wait for 5 years you know?

+2 votes     reply to
Chabs
Chabs Dec 13 2008, 8:10am said:

AhA! Finaly!

Me want Big Boobs mod! =D

+1 vote     reply to
GameGuy99
GameGuy99 Dec 10 2009, 8:00pm replied:

ha lol me 2

+1 vote     reply to
CrowbarSka
CrowbarSka Dec 13 2008, 10:13am said:

I dragged an object into the map but I'm getting a blank render window, anyone else with the same problem? If I click on the View dropdown menu Render Window is always unticked, even if I tick it.

+1 vote     reply to
CrowbarSka
CrowbarSka Dec 13 2008, 12:31pm replied:

Never mind, I didn't realise I had to double-click the cell name. Got it working now.

+1 vote     reply to
sbnewsom
sbnewsom Dec 13 2008, 2:42pm replied:

fyi, its good to read the wiki tutorials before attempting editing the game. Its really easy to change something for the worse.

+1 vote     reply to
CrowbarSka
CrowbarSka Dec 13 2008, 5:56pm replied:

Yeah I was following the tutorials but think I may have missed a small part.

+1 vote     reply to
sbnewsom
sbnewsom Dec 13 2008, 2:44pm said:

Okay guys, I want to see a Huge Weapon Pack with new Model Meshes and sounds, more clothing to spruce up the already varied clothing choice, and a mod that takes place in LA/SoCal.

$350 to those that get it done first with a good visual presentation (in-game representation)

+2 votes     reply to
FarawaY
FarawaY Dec 13 2008, 2:46pm said:

Ohyea the SDK more mods for Gamers ;)

+1 vote     reply to
Rasirez
Rasirez Dec 16 2008, 5:13pm said:

Yeah, this method is also more better performance-wise and it saves a great deal of time for the developers - the fact that alot of the game is put together using premade models by the artists and (as far as I can see) no real csg makes it easier for modders and people who prefer snapping the pieces together like a jigsaw rather than draw up the pieces by themselves from scratch.

There is no compiling necessary this way.

+1 vote     reply to
Shadowvwem
Shadowvwem Dec 17 2008, 7:15pm said:

Nice will be fun to do stuff with this :D

+1 vote     reply to
ebol4
ebol4 Dec 21 2008, 3:54pm said:

Now I just need to be able to make weapons.

+1 vote     reply to
sirjamie
sirjamie Dec 25 2008, 8:58pm said:

so this mod is for an xbox360 game how can you mod an xbox360 game? our is this for the pc version ?

+1 vote     reply to
Mrsmall
Mrsmall Jan 11 2009, 2:22pm said:

How do i use this with the ps3

+1 vote     reply to
SUKRatHALO
SUKRatHALO Mar 19 2009, 5:18pm said:

i think this works 4 the ps3 because look at the page ur on does it not say PS3 at the top? And am I able to save the fallout game data to something else because I do not want to screw this up otherwise... you could guess what'd happen.

+1 vote     reply to
GUYFACEMAGEE
GUYFACEMAGEE Apr 21 2009, 3:23am said:

i havnt read this page so if it already explains my question dont have a spaz ill read it soon. i just need to know if i can mod xbox 360 fallout 3 if i can contact me at yellaturd25@hotmail.com or just reply to this if ur lazy

+1 vote     reply to
Basicmath
Basicmath Aug 8 2009, 12:24am said:

W00t It has arived!!

+1 vote     reply to
codkiller46
codkiller46 Sep 18 2009, 9:55pm said:

does this work for ps3, because this is under the headline of ps3

+1 vote     reply to
codkiller46
codkiller46 Sep 18 2009, 9:57pm said:

Also, is downloading this free because i just joined this website so I know nothing

+1 vote     reply to
GameGuy99
GameGuy99 Dec 10 2009, 8:04pm said:

yes it's free

+1 vote     reply to
startrekkin
startrekkin Jan 22 2010, 11:33pm said:

Are you sure it's free? And if so, Is it useable on the PS3? Because I have Fallout 3: Game Of The Year Edition for Playstation 3 and I want the GECK!

+1 vote     reply to
superman111994
superman111994 Mar 12 2010, 10:58pm replied:

...noob. it is free... and you cannot use it on the PS3... there is no such thing as mod creating on consoles. you can do it on a computer. hell you can even copy the folders over to use on a console... but you cannot use the GECK or any other SDK on a console.

+1 vote     reply to
kewlman97
kewlman97 Jul 12 2010, 10:22pm replied:

dude i think he means does it work for the save file on the ps3

+1 vote     reply to
Jumper4224
Jumper4224 Mar 15 2010, 8:16pm said:

Do you think that this would work for PS3?

+1 vote     reply to
Jumper4224
Jumper4224 Mar 15 2010, 8:18pm said:

Nevermind

+1 vote     reply to
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