Valve
Developer & Publisher
Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well known for picking up mods as retail games and welcoming budding game designers to there head office for tours.
How to make a prop in XSI for HL2
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
Apr 15, 2013 Basic props modelling
UDK: Creating Modular Assets from a Texture Sheet
Tutorial that shows how to create modular assets very quickly using a texture sheet.
Mar 6, 2013 Intermediate props modelling
Creating a custom env_screenoverlay
This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes
Feb 24, 2013 Advanced textures
How to modify weapon models
How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5
Feb 12, 2013 Basic skinning
Getting setup for Portal 2 mapping
Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.
Apr 21, 2011 Portal 2 Basic mapping/technical
HD Video Tutorial - Smoothing Groups
Learn how to use smoothing groups to eliminate hard shading where you don't want it.
Apr 10, 2011 Source Intermediate mapping/technical
HD Video Tutorial - Exporting Textures
Learn how to export a texture to the Source engine, the basic way.
Dec 19, 2010 Source Advanced mapping/technical
HD Video Tutorial - NPC Animations 2
Learn almost all there is to learn about the scripted_sequence entity.
Dec 5, 2010 Source Advanced mapping/technical
HD Video Tutorial - Face Poser 3: Lip Sync
Learn how to make an NPC talk in the Source engine.
Dec 4, 2010 Source Advanced mapping/technical
HD Video Tutorial - Face Poser 2: Setup
Learn how to setup Face Poser on Windows XP, Vista and 7 so that automatic lip sync works.
Oct 13, 2010 Source Intermediate mapping/technical
HD Video Tutorial - Lighting 2: Lightmaps
Learn how to make your map look better and/or compile faster by changing the lightmap scale.
Aug 7, 2010 Source Basic mapping/technical
HD Video Tutorial - Decompiling Maps
Learn how to use GCFScape and VMEX to extract and decompile an official Valve map to bring it into Hammer.
May 24, 2010 Source Intermediate mapping/technical
HD Video Tutorial - Driving APC
Learn how to create an APC that drives along a path in the Source engine.
May 7, 2010 Source Intermediate mapping/technical
HD Video Tutorial - Optimization 2: Hint & Skip
Learn how to optimize your maps using the 'hint' and 'skip' textures to alter the leafs.
Apr 26, 2010 Source Intermediate mapping/technical
HD Video Tutorial - Monitors & Cameras
Learn how to create a monitor that can show what a camera sees.
Mar 16, 2010 Source Intermediate mapping/technical
HD Video Tutorial - Optimization 1: func_detail
Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down using func_detail to increase compilation speed.
Feb 8, 2010 Source Intermediate mapping/technical
HD Video Tutorial - Explosions
Learn how to destroy a breakable wall with the help of a triggered explosion.
Feb 5, 2010 Source Intermediate mapping/technical
HD Video Tutorial - 3D Skybox
Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than it actually is to add detail and immersion.
Jan 8, 2010 Source Intermediate mapping/technical
HD Video Tutorial - Moving Brushes
Learn how to make a moving brush using the func_tracktrain and path_track entities together. This can be used to create trains, elevators, advanced doors and floating platforms just to name a few uses.
Dec 13, 2009 Source Intermediate mapping/technical
HD Video Tutorial - NPC Relationships
Learn how to alter the minds of those puny NPCs to change what they think about other people or things.
Dec 4, 2009 Source Intermediate mapping/technical
HD Video Tutorial - NPC Navigation
Learn how to use the info_node entity to enable NPCs on your maps to navigate properly.
Nov 30, 2009 Source Intermediate mapping/technical
HD Video Tutorial - NPC Animations 1
Learn how to use a scripted_sequence to make a combine kick in a door.
Nov 21, 2009 Source Intermediate mapping/technical
HD Video Tutorial - Displacement Basics
Learn how to create displacements and use the displacement editing tools in Hammer.
Nov 16, 2009 Source Basic mapping/technical
Lighting 2: Basics
Learn how to use the light, light_spot, light_environment entities and the skybox texture to give your maps some light.
Nov 13, 2009 Source Basic mapping/technical
HD Video Tutorial - Real and Fake Doors
Learn how to - in a reliable and fast way - make openable doors and doors that are just for show.
Nov 11, 2009 Source Intermediate mapping/technical
Hammer Beginners Tutorial Part 2
This tutorial is an addition to Beginners Tutorial Part 1. I suggest you follow that one first before doing this one. In this tutorial we will be covering, doors, windows, and skyboxes.
Nov 16, 2008 Half-Life 2 Basic mapping/technical
Hammer Beginners Tutorial (With pictures!)
A beginners tutorial which covers learning the tools of the hammer editor, building a room, texturing the room, adding in a info_player_start, learning how to light our room properly, adding in a npc_zombie...
Nov 15, 2008 Half-Life 2 Basic mapping/technical
Tagging a Rig in Softimage/XSI
This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so that you can re-target animations and apply motion capture...
Jan 16, 2008 Source Basic skinning
Introduction to the Maya 8 User Interface
This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll need to get started with this popular 3D program...
Jan 16, 2008 Source Basic ui/hud
Introduction to Animation with the Softimage/XSI 6 MOD Tool
Learn the basics of animation in the Softimage/XSI 6 Mod Tool with this tutorial from Noesis Interactive. Follow along as topics such as bone chains, keyframes, and animation curves are explained while...
Jan 11, 2008 Source Basic animation