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Polymath Games is the one man studio of Kelly Weaver, who uses his passion for making video games as an excuse to also practice his other passions.

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Mort The Intern
Mort The Intern

Mort The Intern Indie

Mort is an intern in the afterlife, working for a company that ferries souls to their final destination. Being an intern isn't all it's cracked up to be. However, when a clerical error is discovered...

Updated 4 months ago, Released Aug 13, 2012 Single Player Platformer
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mitDebo
mitDebo Leader, online 1 day ago
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Maybe Unity will start doing yearly releases. It'd be worth it then. But as of this moment, it doesn't seem like a good value to me. May 23 2013, 6:23pm
Say you jump to the subscription model when Unity 5 comes out. In order to break even, Unity 7 would need to come out 2.5 years later May 23 2013, 6:22pm
This issue is compounded when you consider upgrades. A major release upgrade has been $850. That is less than a year subscription. May 23 2013, 6:19pm
At $75/month, you break even at 20 months. I'm not 100% certain on this, but has Unity ever had a major release cycle under two years? May 23 2013, 6:17pm
Unity has come out with a subscription model. As a lover of Adobe's model, this initially excited me greatly. Until I did the math. May 23 2013, 6:16pm
Came home passed out for four hours, instead of doing the work I intended. Woke up thinking it was morning, time for work. I hate that. May 23 2013, 12:36am
Not that I'm saying I'm anything special. But someone out there is currently in my same situation, and they ARE! May 22 2013, 1:42pm
The fact that Microsoft is neglecting this is a huge mistake on their part. May 22 2013, 1:41pm
But the fact that I could potentially have one of my games eventually on a Sony or Nintendo product I find very exciting. May 22 2013, 1:40pm
It takes no stretch of the imagination to say this, but by far I have yet to become an established indie developer. May 22 2013, 1:39pm
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